SPEEDSOLVING RUBIK'S CUBE

There are many websites that give the solutions for all the various cube positions you can run into when solving the cube using the 'Fridrich method', but most of them just give a set of moves. It takes a lot of time to adjust all the moves so that they can be executed at high speed. I adjusted many algorithms and added cube rotations to the standard notation to make it easy to see how the move can be performed.

 CUBE ROTATIONS Move Look at this face: And turn the cube: x R clockwise x' R anti-clockwise x² R 1/2 turn y U clockwise y' U anti-clockwise y² U 1/2 turn z F clockwise z' F anti-clockwise z² F 1/2 turn

The first two layers page gives the movesequences for most of the situations you can run into when solving the first two layers.

The orientation of the last layer page gives all the movesequences you need to know to orient all pieces from the the last layer.

The permutation of the last layer page gives all the movesequences you need to know to permute all the pieces from the last layer.

For most situations multiple solutions are given.

 The first two layers Orientation of the last layer Permutation of the last layer

Questions - tips - corrections - additions: mail me

Last updated 20 october 2003