Puzzle Design regulations
- 1. The competitor must be a single person or a team of maximum 3 members for designing and building the puzzle.
- 2. Competitors (designers and builders) must all be present during the event to be able to participate.
- 3. Competitors must enter a maximum of 5 different puzzles for the event.
- 4. Competitors must bring the puzzles (designed and built) at the start of the event and keep them available to the organisational team during the full event.
- 5. For each puzzle the competitors must bring an A4 paper with additional information on the puzzle. The information should include: name of the puzzle, description of the puzzle, material of the puzzle, designer of the puzzle, builder of the puzzle, year of design and creation, how did the competitors come to the design.
- 6. The puzzles must have designed and built by the competitors themselves. Modification of an existing puzzle (design) is accepted. Sticker variations are accepted.
- 7. The puzzles must not have participated in other Puzzle Design competitions.
- 8. The puzzles must not (yet) be available through mass production. Decision by organisational team.
- 9. The puzzles must be fully playable, usable and solvable, without causing danger or harm.
- 10. Pictures will be taken of each puzzle. These pictures will be printed and posted on the wall during the competition.
- 11. All puzzles may be published on internet by the organisational team.
- 12. The puzzles are judged by an independent team of 40 judges (randomly selected from the competitors).
- 13. The puzzles are judged as a beauty contest, on originality, construction and attractiveness.
- 14. Each judge is allowed give a score of 1 to 10 points for each puzzle, with 1 being the worst possible score and 10 being the best possible score. Half points may be given (like 7.5 or 9.5).
- 15. The total scores of the judges is the result per puzzle. The best puzzle per competitor is counting.
- 16. If any of the top 3 finishing puzzles has the same result as another puzzle, then the leader of the organisational team will decide which puzzle finishes better than the other puzzle(s) with the same result.